FighterCenter Docs

FighterCenter is a cross-platform fighting game study and community product. The same study workflow follows you between the mobile app and desktop — every feature below is shown on mobile and on desktop, side by side.


Features

Grouped by the page they live on in the app. Mobile is the source of truth; desktop mirrors the same workflow with a wider layout.

Onboarding & Account

How new players sign up, set their game, and personalize their profile.

Login

Email + password sign-in and Google OAuth. Sessions persist across launches and the same auth state powers the home tab, profile, friends, and replay study.

Onboarding

Multi-step wizard that creates the account, picks a game, captures display name, country, language, mains, current rank, controller, profile color, avatar, and an optional first rival and favorite pro.

Select Mains

Searchable character grid where the player picks up to three mains. Used during onboarding and re-openable later from home, tech, drills, and notes.

Game Setup

Platform and controller picker (PC, PlayStation, Xbox, Switch / pad, fightstick, hitbox, etc.). Drives the device pill on the profile and onboarding summary.

Reset Password

Forgot-password flow that emails a recovery link and walks the player through setting a new password.

Home

The default tab when the app opens — a personalized dashboard that surfaces every other feature.

Home Dashboard

Hero pager that rotates through the player's mains, quick rank/MR entry, and stacked widgets for character mastery, marketplace, favorite pro, frame data shortcut, rivals feed, friends, notes, and (when enabled) the active coach plan.

Active Game Switcher

Modal that swaps the entire app to a different supported game. Mains, ranks, drills, notes, and replays all key off this selection.

Notes

Character notebooks, custom notebooks, matchup notes, and goals — local-first with public sharing.

Notes Library

Character-scoped notebook grid laid out as book spines. Includes the goals notepad and (on supported games) the coach card. Searchable and ordered by recent activity.

Custom Notebooks

Player-created notebooks that are not tied to a single character. Useful for general theory, tournament prep, or cross-game notes.

Notebook Editor

Rich-text chapter editor with character and matchup scoping, share-to-link, deletion, and category management. Notes save locally first and can be opted into cloud sync.

Character Notes

Per-character note browser. Lists every notebook plus a matchup-notes entry for each opposing character on the roster.

Character Goals

Goal tracker per character with completion toggles and per-matchup goals. Incomplete goal counts surface on the notes library and home widgets.

Tags

Browse, create, and delete community tags used to organize and discover notebooks across the player base.

Shared Notebook Receiver

Public URL that opens a shared notebook in the receiver and lets the viewer import a copy into their own library. Routes through the share worker, then back into the app.

Replays

Browse community replays, filter to specific matchups and players, and study them with notes attached.

Replays List

Paginated replay directory with player and character filters, matchup filter (P1 / P2 character pickers, including tag-game multi-character support), search, and bookmarks.

Replay Study Mode

Embedded video player with timestamp-locked notes, tech category tagging, character side switcher, and notebook picker. Custom notebooks and matchup notebooks are reachable mid-session.

Player Directory

Searchable index of pro and community players. Used for picking a favorite pro during onboarding and for filtering replays by player.

Shared Replay Receiver

Public link that opens a specific replay (and timestamp) in the study workspace, regardless of which platform the receiver is on.

Drills

Repeatable practice routines — both player-made and from the preset library.

Drills List

Game-scoped grid of custom and preset drills with search, pagination, share-to-friend, and a floating action button to create a new custom drill.

Tech Drills

Drills generated from saved tech entries. Lets the player turn a piece of community tech into a structured rep session.

Preset Drills Library

Curated library of game and character-specific drills that can be imported into the player's drill list with one tap.

Practice Session

Active drill runner with a step tracker, rep counter, elapsed timer, and per-character practice log. Completed sessions feed character mastery progress.

Tech Library

Saved tech, community tech, video clips, and matchup-relevant setups.

Tech Index

Card grid of saved tech entries with search, category tags (combo / oki / setup / tech), and per-character filtering. Save-to-collection from any card.

Tech Clips

Video-first feed of short tech clips. Each clip can be opened into the same study workspace replays use.

Tech Details

Single-tech view with notation, frame properties, timestamped notes, and the originating video. Supports public share links.

Tech Players

Browse tech contributed by specific community and pro players. Useful for following a particular contributor's setups.

Shared Tech Receiver

Public URL that opens a single tech entry in the receiver and offers an in-app import. Mirrors the shared notebook flow.

Marketplace

Community-published tech collections — discover, import, and submit your own.

Collections

Grid of community-submitted tech collections from verified publishers. Filter and search across games and characters.

Collection Detail

Preview a collection's tech entries before importing. Imports drop into the player's personal tech library.

Submit Collection

Builder for packaging a player's own tech entries into a publishable collection for community review.

Review Queue

Status view for the player's submitted collections — pending, approved, or sent back for revision.

Coaching

Structured one-on-one coaching loops between friends, with weekly plans and recommendations.

Coach Dashboard

Active coaching relationship overview with the current weekly plan, replay recommendations grouped by matchup, drill assignments, and a study-mode shortcut.

Coach Matchup Tools

Matchup-focused analysis surface inside the coaching context — win rates, character stats, and recommended responses for the matchup the coach is targeting.

Edit Friend Coach Plan

Coach-side editor for the athlete's weekly plan: matchup focus, goals, recommended drills, and replays to review.

Friends, Rivals & Notifications

The social layer — connections, head-to-head tracking, and what the app pings you about.

Friends

Tabbed friends list (accepted friends, pending requests, students being coached) with coach relationship cards, accept / decline / remove actions.

Add Friend

Search players by username or email, send a friend request, and see existing connections.

Rivals

Tracked-opponent list with win-loss record, win rate, current streak, character usage portraits, last-played date, and a trend indicator.

Rival Detail

Full session history against a specific rival, character breakdown, and matchup analysis.

Notifications

Tabbed feed (All, Friends, Coach, Shared) covering friend requests, coach updates, and incoming tech / notebook / drill / replay shares.

Profile & Progression

How the player presents themselves and how the app tracks their growth.

Profile

Public-facing player page with achievements, per-character stats, recent activity, tech library, and drill history. Anchored by the profile banner color and avatar.

Edit Profile

Avatar upload and removal, display name, profile banner color, and other regional metadata.

Achievements

Unlockable badge collection (first note, ten tech entries, fifty practice reps, etc.) with a per-achievement detail view.

Character Mastery

Tier-based progression (beginner → adept → expert → master) computed from the player's tech entries, notes, and practice log. Auto-expands the current tier and lists the next challenges.

Rank History

Rank / LP / MR over time as a line chart, with manual entries and (on supported games such as SF6) automatic sync via Capcom ID.

Settings & Customization

Per-account preferences, accessibility, and reference material.

Settings

Theme toggle, language picker, notification toggle, re-run onboarding, sign out, account deletion, and version info.

Account

Email and password management, region, account deletion, and subscription status.

Appearance

Theme color picker and game-specific heading font selection so the app visually matches whichever game the player has active.

Language

Standalone language picker. Changes the entire app to the selected locale and persists per-account.

Region

Country / flag picker. Drives the flag pill shown on the player's profile and onboarding summary.

Button Guide

Visual reference for the active game's button notation across arcade, controller, and hitbox layouts.

Help

FAQ and troubleshooting page covering onboarding, sync, sharing, and common account issues.

Tools

Game-specific study reference. The exact tool set varies by game — Street Fighter 6 surfaces different tools than Smash Bros. Ultimate or Brawlhalla. Tools are reached from the More tab or via a per-game tool grid.

Frame Data

Searchable frame data tables: startup, active, recovery, on-block, on-hit, properties. Available on most games.

Move Comparison

Side-by-side frame data for moves across two characters. Supports any character pair on the active game.

Plus on Block

Filter view of every move that is plus on block, sorted by advantage.

Patch Notes

Browse balance patches and per-character changes across the active game's history.

Character Stats

Game-specific character attributes (health, defense, walk speed, weight, fall speed, etc.) with bar-chart comparisons.

Strategy Guides

High-level character guides covering combos, neutral, spacing, and flow charts.

System Reference

Universal mechanics, defensive options, and meter system references for the active game.

Tech Library (Reference)

Quick-reference index of community tech surfaced as a study tool, separate from the personal tech library.

Move Distance

Reach and spacing reference per move with visual range bars. Available for Vampire Savior, Guilty Gear Accent Core R, and Guilty Gear Strive.

Modern Limitations

Reference of restrictions in Street Fighter 6 Modern controls relative to Classic.

Team Builder

Draft team compositions for tag and assist games (Skullgirls, DBFZ, KoF XV, 2XKO, UMVC3, AsBR, PRBFTG).

Reverse Beat

Reverse beat / chain reference for Under Night In-Birth II.

V-System

V-Trigger and V-Skill reference for Street Fighter V.

Rage Calculator

Rage / Ikari gauge reference for Samurai Shodown.

Chakra Cheatsheet

Element type and character chakra reference for Shinobi Striker / SCON4.

Combo Damage

Combo damage calculator for Naruto: Gekitou Ninja Taisen 4.

Magic Reference

Unicorn magic and special move reference for Them's Fightin' Herds.

Kill Percent

Compute kill percent given character, move, and stage blast zones. Available for Rivals 2, Smash Bros. Ultimate, and Brawlhalla.

Stage Blastzones

Stage blast-zone diagrams used by the kill calculator for platform fighters.

SSBU Items

Item spawn data, behavior, and stage availability for Smash Bros. Ultimate.

Poké Ball Pokémon

Pokédex of every Poké Ball spawn in Smash Bros. Ultimate with effects and stats.

Assist Trophies

Reference of every Assist Trophy character in Smash Bros. Ultimate with summon effects.

Brawlhalla Weapons

Weapon move sets, stats, and skin reference for Brawlhalla legends.


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